Unless you're going to try the death-defying jump, described below, there is no need to hurry over pressing the pedestal button and placing the portal on the other side of the exit room door because your time will be set by the movement of the platform. Ride the platform to the dual portal gun and take it as in the normal walkthrough. When the platform nears the other end of its travel, go up to a wall, place the blue portal there and step through onto the platform when it is in position. Once you have the blue portal in place, you have a short breathing space, so go to the windows and watch as the pellet travels the length of the main chamber, into the receiver, starting the moving platform. If you place the blue portal too soon, the orange portal may not have been moved from where you were and the pellet will pass uselessly across the width of the main chamber. In this case, don't shoot! Let the pellet bounce first. If you're really quick, you might arrive just as the pellet approaches the wall. This is good shoot the blue portal over the scorch mark to catch it the next time. You will probably have just missed the pellet's impact with the wall at the top of the steps near the door. If you can't do this, you'll have to wait a long time for the dual portal gun to cycle around again, so practice until you've got this down. Shoot a new blue portal through the door on the far wall and either keep backing up or turn around, but get back through the orange portal before it closes. Then back up, watching the door open opposite. The orange portal is positioned where you need to go and the jump and fall will give you a boost forwards. When the chamber lock doors open, don't waste any time walking around place the blue portal on the floor just outside and jump through. The instructions below include an optional and difficult jump that can significantly cut down your time. If you're not, then, once again, you're stuck with solving the puzzle the normal way in the minimum amount of time. If you're one of the people who can do this, you can bypass a significant section of the puzzle. When you begin practicing this chamber for a speedrun, try placing the blue portal high over the door to the pellet emitter room and jumping through the orange portal to land on the platform with the dual portal gun. No Cheating SpeedRun in One Segment for Mere Mortals This can be very useful if you ever forget what color you just shot. This appears based on the shot, and not on the success of the shot, so that if you try to shoot a blue portal onto a non-portalable wall, there will still be a blue oval next to your aim. Notice that whatever color the last portal you shot was, a small oval appears next to your aim on the appropriate color’s side. Simply make sure that the right portal connections are made for example, do not shoot a blue portal in the final room, and then another blue portal next to the moving platform, as you will have gotten rid of the portal in the final room. Either configuration will achieve the same result. In this final section of Chamber 11, for example, you could have fired an orange portal through the final room and a blue portal on the wall that can be reached by the moving platform. Note that from now on you have the option of placing blue or orange portals, so the colors listed in this guide do not have to be the color you shoot. As part of an optional test protocol we are pleased to present an amusing fact: the device is now more valuable than the organs and combined incomes of everyone in. The device has been modified, so that it can now manufacture two linked portals at once. The view from the button, towards the next room.
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